Getting Started In Bastok?

Hi! I just returned to FFXI after, well, several years. Bought the Ultimate Collection (all of the expansions) on Steam. I was actually in the original pc beta and then played off and on for a couple of years after that. Unfortunately, my old account isn't retrievable, but I'm ok with that. I actually want to start over.

I've found that as far as controls and such are concerned it's pretty much like riding a bike. A lot of it is coming back to me.

But a lot of it isn't. I'm kind of not sure where to start with my new hume RDM on Quetzacotl. I was given to understand that now you get some things early on that make leveling a bit easier? I am not sure how to go about obtaining them. I find myself worrying that I'm missing something crucial.

One thing I've definitely forgotten is reference sites and sources of information about the game.

I'd be really grateful for any tips on getting started and super appreciative for any links you guys could provide for online FFXI resources.


New summons

The update is here. Well, im pissed already.
SE knows very well how much players like new summons.
In order to get them you must have finished Treasures of Aht Urghan mission 44.
Quite a way to force people to do the missions.
Stupid thing.....

My week in VanaDiel

- Two Merits in "Enmity decrease"
- Red Mage went from 44 to 49
- Summoner went from 35 to 42
- "Brass Wings of Service I" in the allied campaign

I tried Summoner in Cmpaign Battle already and failed horribly. Trying to keep distance and use healing only.
Still you get killed if other people mess it up. The EXP reward at this level for healing is so not worth it.
But I hate soloing out in the fields. -.-

My week in VanaDiel

My week in VanaDiel

- Got five more Limit points...
- ...and spent three of them on my first Intelligence Merit
- Red Mage leveled up to 44...
- ... and learned Refresh
- Wings of the Goddess Mission "Caith Sith" finished, next is the Dragon in La Vaule
- Helped friends on "The long march north" and defeated the five Demons in Fort Karugo-Narugo (cool old school fight)

My week in VanaDiel

My week in VanaDiel

- Black Mage capped EXP from 8000 to 43,999. :D
- Red Mage went from level 37 to 40
- Red Mage learned Barvirus
- White Mage learned Sacrifice

Tell me about Sacrifice:
Can anyone tell me the usage for Sacrifice instead of using all the NA spells and Erase?
I don't see a purpose for this spell. ^^;

VanaFest 2010

FFXI - VanaFest 2010

Well, wasnt the Vanafest 2010 like a nuke in the community?

Most of the things announced are in my favour.
Some are questionable, others are frightening to me.
But lets go trough em point by point.

- New Wings of the Goddess missions
The big, great and awesome storylines is what defines FFXI for me. Im stuck at the beginning of WotG but story is never something bad.

- Campaign related updates
"A long awaited decoration unlocked" is written on the page. Well, I hope with decoration we talk the final two medals of the allied campaign.

New campaign ops dont get me up. Fine for those who are into them but im always doing Aegis Scream 2 or 3. :D

Castle Zvahl as new battleground will be for sure interesting. Im looking forward to it.
Fighting the (old) Shadow Lord again sounds fun, like a meeting of old friends. Present meets past.

New rewards are absolutely necessary. The most stuff that you can obtain prior to the current final medal is all not worth it in my eyes.
We definitly need more interesting stuff for all jobs.

Formidable campaign battle weapons definitly sound interesting but I doubt it will be as easy as to just buy them with Allied Notes.

- "Quest Structure"

A new kind of quest will be unveiled that will allow more custom enhancement of weapons and armor. Sounds great only if a) the quest are properly designed and not rushed stuff or run-around for hours quests and b) more accesible compared to the current Synergy stuff which didnt got to me at all.

- (New) Notorious Monster

To be honest: trough the course of sky endgame, HNM hunting and farming I started to hate NMs with a passion.
Endless camping, claiming battles, poor droprates, bitchfests.... I want to play a game and not waste my time. In my opinion one of the worst inventions in MMOGs.
For all those who love (H)NMs and the associsated work and rewards this might be thrilling thou.

- Synergy

New warp items? Of what kind? A replacement to warp cudgels? Or something more attractive?
Maybe if it offers intersting possibilites ill finally look into it.
Hows synergy for you so far? Useful? Rewarding?

The evolith system sounds very cool but so far it failed me.

- Beastmaster adjustments

Sound all fine and cool to me. (BST 20 here xD)

- Summoner adjustments

Two new avatars sound cool but Im slightly disappointed.
You can call forth Alexander and  odin but at what price?
I doubt theyll have a high level of useability compared to a normal astral flow, using Diamond Dust three times (in a row).

Theyll look cool for sure thou.

- Puppetmaster adjustments

i see two problems here.

1. performance of attachments, higher durability to incpacitation
This will already increase the pup job already even if just slightly

2.  hand-tohand combat from rank c to a
This is a huge improvmnt and already an affront to monks.
Together with the puppet adjustments pup looks to me now much more useful, powerful and versatile compared to monk.

all in all a bad idea. from all pups i know i dont feel like they need an upgrade, neither way.

- Server Merge

Together with these things a server merge was announced.
I expected it much earlier to take place but better late than never.

My Server (Siren) is off the merger list which is both good n bad.
Bad: No chance for new European/German players.^^
Good: We are the only undefeated Besieged server for a reason. :)

Together with the merge Ill predict a rise in Auction House prices because of the sudden increase in players.
Merged players would do good to farm before and to keep their stuff together and not to buy stuff
until 1 month after the merger (at least not for expensive stuff).

What do you think about the merge?
Due? Unnecessary? Bad? Damage to economics?

Now lets tackle the big nuke, even  thou not part of the march update but for june

The almighty level cap raise to 99

when i read that on the vanafest twitter i was surprised and shocked together.

it sounds appealing but in my opinion it brings forth some problems, misfortune and a community that is afraid that their game will change so drastically that it will be like a new game.

Just leveling in itself (again) is not a problem to me. i do it all the time working on my merits or three other jobs. I love my BLM since day one and I dont mind leveling him further.

But here is "my" catch:
In the course of six years i fought dragons, wyverns, western gods, fallen goddess of promathia, became a hero of windurst and saw almost every place that exists to date in Vana'Diel.
Wont all of that look like a walk in the park with level 99? All the items i worked for with my linkshell will become worthless: Who cares for 75ish stuff with the new 99-uebergear.
I think you get what i mean.

Wont all current high end gear become useless? Inflation on the horizon? Maybe even a mirror market will arrise: Two seprate economics bewteen 1-75 gear and 75-99 gear? Im afraid so.

Im not insane on gear. I dont farm on end and i currently dont have any high end shell.
Im just proud of the stuff i have due to hard work, investment of alot of time and the awesomeness of my old LS (Siren:Temperance).

Everyone back to leveling their sub jobs? Good. Another hook for you to catch: Even if they adjust job abillities and traits and some spell levels i fear the balance between certain jobs will drastically be ruined. BLM with Refresh is the first that comes to my mind. While my main is BLM and having refresh myself sounds fun it could cause trouble.
On the other hand every BLM can have already refresh via gear and using drinks (I use massively pineapple juice because their super cheap to make on the field if your a cook).

I would like to know your opinion on it:
Are you afraid of leveling again? What do you think about your gear?
What are you looking forward to?
How will players feel who possess the Maats cap?

Last week in Final Fantasy XI

Last week in Final Fantasy XI
The week started with being awarded to the Copper Emblem of Service II
and finished with the Iron Emblem of Service III.
My Dark Knight raced from level 71 to 73 and learned finally the "Dread Spikes" spell.
New Merits on Black Mage unlocked the Ancient Magic spells "Flood II" and "Quake II".

Members in the Linkshell needed help on Rank Mission 9-1, killing a splitting slime in Gustav Tunnel. Well, our first attempt was a mess. The splash AoE killed us two Black Mages rather fast and the main tank

hitting the wrong mob and thus waking two up didn't help it.

On attempt number two we Spawned, slept, gravity and sneak pulled it to a save area.
There was enough room for Mages to stand far away on a ledge while melees took it to the opposite side.
The fight went smooth and easy this time. No matter which BLM got attacked because of Sleepga hate the 2nd one would cast Sleepga then. Rince and repeat. Victory!

In Japan the annual VanaFest (Vana'Diel Festival) took place.
The announcement updates were like dropping a nuke on the FFXI community.
Cities and Linkshell chat was full of it. Lot of blood flow yesterday.

I'll cover the VanaFest/announcement topic in a separate post.