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FFXI - LJ's Largest FFXI related community

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VanaFest 2010 [Mar. 5th, 2010|05:14 pm]
FFXI - LJ's Largest FFXI related community
finalfantasy11
[eviltarutaru]
FFXI - VanaFest 2010

Well, wasnt the Vanafest 2010 like a nuke in the community?

Most of the things announced are in my favour.
Some are questionable, others are frightening to me.
But lets go trough em point by point.

- New Wings of the Goddess missions
The big, great and awesome storylines is what defines FFXI for me. Im stuck at the beginning of WotG but story is never something bad.


- Campaign related updates
"A long awaited decoration unlocked" is written on the page. Well, I hope with decoration we talk the final two medals of the allied campaign.

New campaign ops dont get me up. Fine for those who are into them but im always doing Aegis Scream 2 or 3. :D

Castle Zvahl as new battleground will be for sure interesting. Im looking forward to it.
Fighting the (old) Shadow Lord again sounds fun, like a meeting of old friends. Present meets past.


New rewards are absolutely necessary. The most stuff that you can obtain prior to the current final medal is all not worth it in my eyes.
We definitly need more interesting stuff for all jobs.

Formidable campaign battle weapons definitly sound interesting but I doubt it will be as easy as to just buy them with Allied Notes.


- "Quest Structure"

A new kind of quest will be unveiled that will allow more custom enhancement of weapons and armor. Sounds great only if a) the quest are properly designed and not rushed stuff or run-around for hours quests and b) more accesible compared to the current Synergy stuff which didnt got to me at all.


- (New) Notorious Monster

To be honest: trough the course of sky endgame, HNM hunting and farming I started to hate NMs with a passion.
Endless camping, claiming battles, poor droprates, bitchfests.... I want to play a game and not waste my time. In my opinion one of the worst inventions in MMOGs.
For all those who love (H)NMs and the associsated work and rewards this might be thrilling thou.

- Synergy

New warp items? Of what kind? A replacement to warp cudgels? Or something more attractive?
Maybe if it offers intersting possibilites ill finally look into it.
Hows synergy for you so far? Useful? Rewarding?

The evolith system sounds very cool but so far it failed me.


- Beastmaster adjustments

Sound all fine and cool to me. (BST 20 here xD)


- Summoner adjustments

Two new avatars sound cool but Im slightly disappointed.
You can call forth Alexander and  odin but at what price?
I doubt theyll have a high level of useability compared to a normal astral flow, using Diamond Dust three times (in a row).

Theyll look cool for sure thou.


- Puppetmaster adjustments

i see two problems here.

1. performance of attachments, higher durability to incpacitation
This will already increase the pup job already even if just slightly

2.  hand-tohand combat from rank c to a
This is a huge improvmnt and already an affront to monks.
Together with the puppet adjustments pup looks to me now much more useful, powerful and versatile compared to monk.

all in all a bad idea. from all pups i know i dont feel like they need an upgrade, neither way.


- Server Merge

Together with these things a server merge was announced.
I expected it much earlier to take place but better late than never.

My Server (Siren) is off the merger list which is both good n bad.
Bad: No chance for new European/German players.^^
Good: We are the only undefeated Besieged server for a reason. :)

Together with the merge Ill predict a rise in Auction House prices because of the sudden increase in players.
Merged players would do good to farm before and to keep their stuff together and not to buy stuff
until 1 month after the merger (at least not for expensive stuff).

What do you think about the merge?
Due? Unnecessary? Bad? Damage to economics?


Now lets tackle the big nuke, even  thou not part of the march update but for june

The almighty level cap raise to 99

when i read that on the vanafest twitter i was surprised and shocked together.

it sounds appealing but in my opinion it brings forth some problems, misfortune and a community that is afraid that their game will change so drastically that it will be like a new game.

Just leveling in itself (again) is not a problem to me. i do it all the time working on my merits or three other jobs. I love my BLM since day one and I dont mind leveling him further.

But here is "my" catch:
In the course of six years i fought dragons, wyverns, western gods, fallen goddess of promathia, became a hero of windurst and saw almost every place that exists to date in Vana'Diel.
Wont all of that look like a walk in the park with level 99? All the items i worked for with my linkshell will become worthless: Who cares for 75ish stuff with the new 99-uebergear.
I think you get what i mean.

Wont all current high end gear become useless? Inflation on the horizon? Maybe even a mirror market will arrise: Two seprate economics bewteen 1-75 gear and 75-99 gear? Im afraid so.

Im not insane on gear. I dont farm on end and i currently dont have any high end shell.
Im just proud of the stuff i have due to hard work, investment of alot of time and the awesomeness of my old LS (Siren:Temperance).

Everyone back to leveling their sub jobs? Good. Another hook for you to catch: Even if they adjust job abillities and traits and some spell levels i fear the balance between certain jobs will drastically be ruined. BLM with Refresh is the first that comes to my mind. While my main is BLM and having refresh myself sounds fun it could cause trouble.
On the other hand every BLM can have already refresh via gear and using drinks (I use massively pineapple juice because their super cheap to make on the field if your a cook).

I would like to know your opinion on it:
Are you afraid of leveling again? What do you think about your gear?
What are you looking forward to?
How will players feel who possess the Maats cap?
LinkReply

Comments:
[User Picture]From: icarianbird
2010-03-05 11:47 am (UTC)
I hate to be a sourpuss, but could you add an lj-cut to this? It's taking up all my f-page.

Otherwise, I haven't been playing all that long (I consider less than a year really short in the terms of FFXI) and, to be honest, a lot of this high lvl stuff doesn't apply to me. If you think about it, those of us who aren't lvl 75 yet will be needing to get that lvl 75 gear that you guys are going to be casting off and this cap raise may make that gear more obtainable for those of us who don't have it yet. I'm not even lvl 40 yet and so I'm going to need to get to some of the higher lvl gear in order to do higher lvl stuff.

I'm kinda happy with the thought of the new things and the adjustments, but several of my friends have decided not to play FFXI anymore because of the lvl cap being raised to 99. They worked their asses off to get some of their jobs to 75 and, to be quite honest, they feel as if they really don't want to have to go through all that again to get that job up to 99 now. I understand what they're saying, but, at the same time, I can't understand why they wouldn't be excited to be able to do new things with their jobs that are basically useless unless you're going to do End-Game and/or kill high lvl NMs. I mean, other than fighting, what good is a lvl 75 whatever? FFXI is so centered around the fighting system that it's really hard to do anything else. I really hope that 14 will be a little more solo friendly and allow you to do things on your own. I'd like the crafting skills to be a hell of a lot easier as well. Bleh.
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